Does Math Achievement h’APP’en when iPads and Game-Based Learning are Incorporated into Fifth-Grade Mathematics Instruction?
نویسندگان
چکیده
After 10 years of No Child Left Behind standards-focused education, mathematics scores have improved only marginally for elementary-aged students. Students who developed a solid conceptual mathematics foundation at the elementary level succeeded later in higher-level mathematics courses; thus, educators have sought ways to increase mathematics achievement, especially among elementary school students. Educators have utilized advances in technology with gamebased learning applications and wireless Internet access to create exciting interactive learning opportunities for students that may translate into student achievement. The purpose of this quantitative, quasi-experimental study was to examine the effects of iPad use as a 1-to-1 (1:1) computing device on 5th-grade students’ mathematics achievement in two rural Virginia elementary schools. A nonequivalent groups pretest and posttest design was used with 104 fifth-grade students. For one academic quarter of nine weeks, the experimental group used iPads as 1:1 computing devices daily during mathematics class while the control group members did not. A pretest was administered before the iPad intervention and a posttest was administered after the iPad intervention. The change from pretest to posttest was not significantly different between the two groups as measured by a one-way repeated measures analysis of variance. Recommendations for future study include increasing the intervention duration, using additional participants, collecting qualitative data, and providing students with continuous 24-hour, seven-day-a-week iPad access.
منابع مشابه
The Design and Trial of an Educational Game Based on a Fifth Grade Course
The Design and Trial of an Educational Game Based on a Fifth Grade Course Y. MahdaviNasab H. Fardaanesh, Ph.D. E. Talaa’ee, Ph.D. J. Haatami, Ph.D. Games as enjoyable activities are of special interest to children, and their use as instructional tools can lead to better learning. In order to design and develop such a game from a constructivist perspective, one of ...
متن کاملMobile Learning in Pre-Kindergarten: Using Student Feedback to Inform Practice
There is a trend to use mobile devices in K-12 classrooms and create 1:1 learning experiences. Current research has focused on creating student collaborative efforts and increasing engagement when learning using the iPad, as well as the user-friendly characteristics and the tremendous number of apps available. There continues to be a need for empirical evidence supporting the effectiveness of m...
متن کاملبررسی رابطه بین ویژگیهای معلم، تدریس معلم و عملکرد ریاضی دانش آموزان
One of the basic aims of elementary education is math learning. Historically math researchers have consistently advocated specific classroom practices as substantial influences in instruction and learning. The purpose of present study was to investigate the relationship between teacher’s academic education and experiences, teacher’s quality of teaching, time and opportunity of learning and stud...
متن کاملAdaptively Ubiquitous Learning in Campus Math Path
The purposes of this study are to develop and evaluate the instructional model and learning system which integrate ubiquitous learning, computerized adaptive diagnostic testing system and campus math path learning. The researcher first creates a ubiquitous learning environment which is called “adaptive U-learning math path system”. This system enables students to learn math during their daily c...
متن کاملGame-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students
The study examines the effectiveness of using computer games for after-school remedial mastery learning. We incorporated instructional materials related to “area of a circle” into the popular Monopoly game to enhance the performance of sixth-grade students learning mathematics. The program requires that students enter the answers to avoid the shortcomings of multiple-choice questions. Throughou...
متن کامل